Recorded on Friday, November 13, 2020
Session presenters: Cyndi Wiley, Larysa Nadolny
Session description:
Game-based learning (GBL) is transforming the landscape of education in K-12 and post-secondary schools. Some types of GBL include language learning, coding games, STEM to STEAM, brain training, and games for students with disabilities. These types of experiences are more often digital and use a mix of AI, AR, VR, MR, XR, and robots. In this presentation you will learn accessibility standards in Game-Based Learning experiences that align with the Web Content Accessibility Guidelines (WCAG) version 2.1, and the upcoming version 2.2, to alleviate barriers in digital learning.